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Pixel /Concept Art Test for Aftershock
Interview Test
Concept /Another art test I did for a recent interview.
       
 
  
OTHER WORK
Albany, CA // 2009
 
PERSONAL WORK
Albany, CA // 2009
  
UI Art Test for Star Trek Online
Interview Test
Concept / This is an art test I did for a recent interview.
    
   

ELECTRONIC ARTS
Redwood Shores, CA // User Interface Artist // 2008
ProductionArt.Design.Implementation / Worked closely with the
UI Art Director and Engineering team on interface art production, cursor and icon design, layout, launcher and
UI implementation for upcoming videogame The Sims3.
       

PERPETUAL ENTERTAINMENT
San Francisco, CA // FX Artist // 2006
Particle FX.3D Design.Implementation / Worked closely with the
FX Lead in Perpetual Entertainment’s small FX team to
create a dynamic, visually unique system for each different
system within the game as well as some 3D design and FX
implementation for the MMO videogame Gods & Heroes.
     

BIG BEAR ENTERTAINMENT
Sausalito, CA // Lead 3D Artist // 2005-2006
3D Design.Texturing.Concept / Created 3D Models of popular
rock and hip-hop artists as well as enviroment art for
Yahoo! Music promotions. Approved 3D assets from
outsourcers and provided feedback for incoming assets. Also took over for the UI Artist at the end of the project.
         
  
NEW PENCIL
Sausalito, CA // Staff Artist // 2003-2005
3D Design.Texturing.Concept / Performed a wide variety of
artistic roles including 3D design, design, pixel art, UI
art and design, rendering and cleanup work on projects
for Electronic Arts, Perpetual Entertainment, Pogo Online, N2 Productions and many more.
   

Lightspeed Games
Milpitas, CA // Level Artist // 2002
Level Building.Particle FX.Modeling / Worked at a small startup building race tracks for the game 'Motorsiege:Warriors of Primetime' Responsibilities included level layout and tweaking existing layouts, building and texturing props for the world, and some FX and dynamic object creation.
Spec Work
Pixel Art
 

Website Layout

3D





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