TOBY MARVIN

Pixel /Concept Art Test for Aftershock
Interview Test
Concept /Another art test I did for a recent interview.
Anthjada ScoutAnthjada ScoutAnthjada ScoutAnthjada ScoutAnthjada ScoutAnthjada ScoutAnthjada ScoutAnthjada Scout
Anthjada ScoutAnthjada Scout
Anthjada ScoutAnthjada Scout
Anthjada Scout

OTHER WORK
Albany, CA // 2009
Anthjada ScoutKerkul Station
PERSONAL WORK

Albany, CA // 2009

UI Art Test for Star Trek Online
Interview Test
Concept / This is an art test I did for a recent interview.
STO TestSTO TestSTO TestSTO TestSTO Test
STO TestSTO TestSTO TestSTO Test



ELECTRONIC ARTS
Redwood Shores, CA // User Interface Artist // 2008
ProductionArt.Design.Implementation
/ Worked closely with the UI Art Director and Engineering team on interface art production, cursor and icon design, layout, launcher and UI implementation for upcoming videogame The Sims3.
   opp



PERPETUAL ENTERTAINMENT

San Francisco, CA // FX Artist // 2006
Particle FX.3D Design.Implementation / Worked closely with the FX Lead in Perpetual Entertainment’s small FX team to create a dynamic, visually unique system for each different system within the game as well as some 3D design and FX implementation for the MMO videogame Gods & Heroes.



music
BIG BEAR ENTERTAINMENT

Sausalito, CA // Lead 3D Artist // 2005-2006
3D Design.Texturing.Concept
/ Created 3D Models of popular rock and hip-hop artists as well as enviroment art for Yahoo! Music promotions. Approved 3D assets from outsourcers and provided feedback for incoming assets. Also took over for the UI Artist at the end of the project.


fieldyfieldy bodyjonjonBodyMonkeyLil wayneseanroomkitchenUI



NEW PENCIL

Sausalito, CA // Staff Artist // 2003-2005
3D Design.Texturing.Concept
/ Performed a wide variety of artistic roles including 3D design, design, pixel art, UI art and design, rendering and cleanup work on projects for Electronic Arts, Perpetual Entertainment, Pogo Online, N2 Productions and many more.




Lightspeed Games
Milpitas, CA // Level Artist // 2002
Level Building.Particle FX.Modeling
/ Worked at a small startup
building race tracks for the game 'Motorsiege:Warriors of Primetime' Responsibilities included level layout and tweaking existing layouts, building and texturing props for the world, and some FX and dynamic object creation.

 

Spec Work
Pixel Art

Website Layout

3D